These applications fall generally into curriculum planning. Florida Center for Instructional Technology Tampa, FL email@example.com.
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- Fl Studio Curriculum Edu For Mac Student
- Fl Studio Curriculum Edu For Mac Students
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About this Program
- College:Design, Construction and Planning
- Degree: Bachelor of Design | B.Des., a preprofessional degree
- Credits for Degree: 120
To graduate with this major, students must complete all university, college, and major requirements.
The School of Architecture recognizes design as a synthesis of thinking, analyzing and making — an iterative process that engages, issues of space, historical precedent, sustainability, ecology, urbanity, landscape, built-form, and construction toward innovation. The School of Architecture is uniquely positioned to respond to these issues by deploying studio based design methodologies in collaboration with a new generation of experts in engineering, ecology, business, anthropology, energy, fine arts, medicine, and construction.
Email | 352.294.1477
P.O. BOX 115702
331 ARCHITECTURE BUILDING
1480 Inner Road
GAINESVILLE FL 32611-5702
Many students supplement their education with study-abroad and off-site learning opportunities in Vicenza, Asia, Mexico, Nantucket and more. An extensive library, modern computer labs, woodshop, 3D fabrication lab and beautiful college environment facilitate creativity. Students regularly exhibit their models and drawings in the college's gallery.
The studio sequence progressively and thoroughly explores various formal, conceptual and technical considerations and how they interrelate in the creation of space. The ideas and experience that students gain in design studio are reinforced and amplified by support courses in history, theory, structural tectonics, building technology and construction materials and methods.
Field trips to broaden and expand students' educational experience are required and will be paid for by students. Students may also be required to attend state and national professional meetings.
The School of Architecture's preprofessional Bachelor of Design program prepares students for graduate school studies toward the accredited two-year Master of Architecture degree or for jobs in private practice.
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National Architectural Accrediting Board
Most states require architects to hold accredited degrees. Two types of degrees accredited by the National Architectural Accrediting Board (NAAB) are the Bachelor of Architecture (5 years) and the Master of Architecture (1, 2 or 3 years depending on institution). Both degrees are structured for registration and licensure. UF's four-year preprofessional degree is not accredited by the NAAB; the two-year Master of Architecture degree is an accredited degree.
Critical Tracking records each student’s progress in courses that are required for progress toward each major. Please note the critical-tracking requirements below on a per-semester basis.
Equivalent critical-tracking courses as determined by the State of Florida Common Course Prerequisites may be used for transfer students.
- Complete DCP 1003 in Semester 1 or 2 1
- Complete ARC 1301 and ARC 1701
- 2.75 UF GPA required
- Complete DCP 1003, if not completed in Semester 1 1
- Complete ARC 1302 and ARC 1702
- 2.75 UF GPA required
- Complete ARC 2490CARC 2201, ARC 2303
- Complete MAC 1147 or PHY 2053
- 2.75 UF GPA required
- Complete ARC 2304 and ARC 2491C
- Compete MAC 1147 and PHY 2053
- Complete pin-up requirement
- 2.75 UF GPA required
- Complete ARC 3320, ARC 3492C, and ARC 3743
- Complete ARC 3321 and ARC 3493C
- Complete ARC 4322 and ARC 4494C
- Complete ARC 4323
1 Summer transfer students should complete DCP 1003 by Semester 4.
Students are required to complete a Quest 1 course in semester 1 or 2.
To remain on track, students must complete the appropriate critical-tracking courses, which appear in bold. These courses must be completed by the terms as listed above in the Critical Tracking criteria.
This semester plan represents an example progression through the major. Actual courses and course order may be different depending on the student's academic record and scheduling availability of courses. Prerequisites still apply.
|ARC 1301||Architectural Design 1 (Critical Tracking)||4|
|ARC 1701||Architectural History 1 (Critical Tracking; Gen Ed Humanities and International)||3|
|DCP 1003||Creating our Built Environment (Critical Tracking)||1|
|State Core Gen Ed Social and Behavioral Sciences||3|
|Gen Ed Mathematics||3|
|ARC 1302||Architectural Design 2 (Critical Tracking)||4|
|ARC 1702||Architectural History 2 (Critical Tracking; Gen Ed Humanities and International)||3|
|Quest 1 (Gen Ed Humanities)||3|
|Gen Ed Biological or Physical Sciences||3|
|Gen Ed Composition; Writing Requirement||3|
|ARC 2490C||Introduction to Building Technologies (Critical Tracking)||3|
|ARC 2201||Theory of Architecture 1 (Critical Tracking; Gen Ed Humanities)||3|
|ARC 2303||Architectural Design 3 (Critical Tracking)||5|
|MAC 1147||Precalculus Algebra and Trigonometry (Critical Tracking; State Core Gen Ed Mathematics) 1||4|
|ARC 2304||Architectural Design 4 (Critical Tracking)||5|
|ARC 2491C||Integrated Building Technology 1 (Critical Tracking)||3|
|PHY 2053||Physics 1 (Critical Tracking; State Core Gen Ed Physical Sciences) 1||4|
|Gen Ed Social and Behavioral Sciences||3|
|ARC 3320||Architectural Design 5 (Critical Tracking)||6|
|ARC 3492C||Integrated Building Technology 2 (Critical Tracking)||6|
|ARC 3743||Architectural History 3 (Critical Tracking)||3|
|ARC 3493C||Integrated Building Technology 3 (Critical Tracking)||6|
|ARC 3321||Architectural Design 6 (Critical Tracking)||6|
|State Core Gen Ed Humanities||3|
|ARC 4220||Architectural Theory 2 (Critical Tracking)||3|
|ARC 4322||Architectural Design 7||6|
|ARC 4494C||Integrated Building Technology 4||3|
|Building Information Modeling 2|
|ARC 4323||Architectural Design 8||6|
|State Core Gen Ed; Writing Requirement||3|
The School of Architecture requires students to complete MAC 1147 and PHY 2053 before semester 5. Due to the rigorous nature of design studio, students should complete these courses during the summer semesters. MAC 2233 is recommended before graduating because of the admissions requirements of some graduate programs.
The School of Architecture strongly recommends taking ARC 4310C as part of Semester 8, as BIM systems have become commonplace within the architecture profession.
Any 3000-level or higher academic course, any 1000-level or higher foreign language where the student is not a native speaker and where the course is taken at an SUS institution, or any course sequence toward a minor.
This program is limited access. At the end of semester 4, students will be selected according to a competitive ranking of all applicants by overall GPA, architectural GPA and faculty evaluation of design quality in the annual pin-up exhibits.
The Bachelor of Design requires students to demonstrate and to understand the creative design process and associated skills as they relate to problem solving and spatial organization. Students will develop skills in spatial design, graphic communication, materials, technology and environmental issues. Programs analyze existing and projected examples of build form, define fundamental principles and knowledge of the discipline, develop students' skills in the formation and projection of spatial experience and relate creativity to cultural and physical environment.
Before Graduating Students Must
- Follow and achieve national accreditation (NAAB) guidelines for terminal project and portfolio assessments.
- Receive acceptable review and assessment of studio work from faculty, industry professionals and peers.
- Complete requirements for the baccalaureate degree, as determined by faculty.
Students in the Major Will Learn to
Student Learning Outcomes (SLOs)
- Implement a creative and synthetic design process to produce unique and appropriate architectural proposals.
- Create presentations utilizing appropriate disciplinary vocabulary and graphic skills that support design methodologies.
- Acquire, interpret and analyze information as the basis for design proposals.
- Communicate about the discipline to a variety of audiences using a variety of formats and approaches.
- Acquire skills in drawing, electronic imaging, materials and environmental issues.
- Create conceptually clear and expressive design proposals based on appropriate prioritization of issues, thoughtful analysis of project parameters and critical reflection of schematic ideas.
- Produce designs built upon the relationship between human behavior and perception in relation to the built environment.
I = Introduced; R = Reinforced; A = Assessed
|Courses||SLO 1||SLO 2||SLO 3||SLO 4||SLO 5||SLO 6||SLO 7|
|ARC 3320||R, A||R, A||R, A||R, A||R, A||R, A||R, A|
|ARC 3321||R, A||I, R, A||R, A||R, A||R, A||R, A||R, A|
|ARC 4322||R, A||R, A||R, A||R, A||R, A||R, A||R, A|
|ARC 4323||I, R, A||R, A||R, A||R, A||R, A||R, A||R, A|
- Design studio juries
- Semester studio curriculum reviews
The Digital Learning Lab is a great place to build new skills and realize your creative vision. As a resource, the DLL has its strengths in supporting design, video, and audio project-based learning, but we are always evolving to meet the curriculum. In addition to tools, we offer a support structure for students who want to learn more. Schedule a one-on-one training session with a multimedia enthusiast, come to one of our multimedia-centric workshops during the semester, watch how-to videos on Lynda.com, and find answers in our new KB “How do I do that?” Have a question? Feel free to Ask Us. Or stop by and talk to us during open hours!
Making a poster, booklet, or book? Designing vector graphics for print or web? Creating an infographic? Designing a 3D object for a laser cutter, CNC machine, or 3D printer? Need to make or open a DNG file? Looking to copy protect a pdf, or make a scanned document searchable via OCR? Want to edit and build creative projects around smartphone snapshots or images from a DSLR?
At the McGraw DLL, we view multimedia design projects as an essential part of 21st century academic training and expression. Whether you are editing images, creating graphics or designing a website in Photoshop; editing RAW photos in Lightroom; building line drawings and sketches in Illustrator; designing layouts and typefaces InDesign; or combining documents in Acrobat – we have industry-standard tools for your creative project. We also have Sketch for prototyping websites and applications, Rhino for technical 3D drawings, and Blender for 3D animation. For more data driven design, we offer Processing, R and R Studio and STATA. We also have optical character recognition software such as Acrobat and Abbyy FineReader. If you like drawing with a stylus pen, we have Wacom tablets available. We also have a range of scanners, such as an 11×17 flatbed that can handle documents and transparencies up to 2400 ppi, a duplex feeder scanner for class notes, and a 35mm slide scanner.
Do you want to make a podcast, narrate a slideshow, find royalty-free music or sound effects, or record your own music? Need to transfer an LP, cassette tape, or burn a CD?
At the McGraw DLL we love working with audio. We have several audio kits that we can loan for field recording. We have an audio room for recording with two great sounding condenser microphones. Each has a quality condenser mic connected to a Mac Pro. Digital audio editing software includes Audacity, Apple Logic / Garageband, Reaper, Adobe Audition, FL Studio, conversion tools such as xACT and iSkysoft Video Converter, and the excellent screen casting tool Screenflow. Our Mac Pro machines are designed for large audio projects and the 27” screens display all of your tracks, plugins, and palettes beautifully. If you have analog media to convert to digital audio, we can help you transfer an LP record, tape cassette, minidisc and even DAT.
Interested in learning how to make a video, vlog, or narrated slideshow? Are you creating a video project and need a place to work? Need a looping DVD for an exhibition?
Video is one of our specialties at the McGraw DLL. We have 24 Apple Mac Pro machines (most with 32 GB RAM) optimized for multimedia work, and large (27”) displays to really see your project. Every computer connects to the DLL Drive, a huge scratch drive fast enough to edit off of. All of our Macs have Adobe Premiere Pro CC and After Effects CC, Apple Final Cut Pro and Motion, and DaVinci Resolve. For making demos and slideshow videos, we have the excellent screen casting app Screenflow. We have decks for transferring many analog video formats to digital, and software for ripping DVDs, taking screenshots, or adding subtitles. We also have a number of audio editing applications and resources.
Fl Studio Curriculum Edu For Mac Student
Each semester, the DLL offers workshops led by graduate and undergraduate students. These focus on tools, such as Photoshop or Premiere Pro, and products such as personal websites, videos and podcasts, photography, infographics, and poster design. Learn more about DLL workshops.
Learning something new? Lynda.com is an online learning platform available to the Princeton University community. Its deep, wide-ranging video library contains tutorials in five languages that teach business, software, technology and creative skills. Find Lynda.com playlists.
Need help with your project? Meet a Specialistwith one of our knowledgeable, experienced multimedia enthusiasts. Or visit our “How do I do that” page for tips and resources. If you don’t see an answer to your question, ask us! Or, you can stop by during open hours.
Fl Studio Curriculum Edu For Mac Students
McGraw DLL offers employment opportunities to about 15-20 students each semester. Student staff, or DLL Specialists, typically work about 6 hours per week depending on availability.
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DLL Specialists are multimedia enthusiasts who help fellow students and faculty utilize the tools and resources in the DLL. This academic support role typically involves one-on-one consultations, scheduled or impromptu, and writing instructional materials. “How do I do that” is a list of frequently asked questions – and answers – intended to help others utilize DLL resources, including hardware and software, for their scholarly work. Students can also choose to teach workshops, independently or with a group.
To learn more about working at the DLL, visit our DLL Specialist page.